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Toontown offline v2 beta 1
Toontown offline v2 beta 1





toontown offline v2 beta 1
  1. #TOONTOWN OFFLINE V2 BETA 1 UPDATE#
  2. #TOONTOWN OFFLINE V2 BETA 1 UPGRADE#

The version 1 plugin should then be deleted from the Plugins/Runtime folder before copying the version 2 files. To do so, we highly recommend duplicating (or at least backing up) your project first. This was added to facilitate migrating a version 1 project to version 2.

toontown offline v2 beta 1

The legacy settings also have an option to automatically rebuild converted Houdini Asset Components. If disabled, legacy objects will simply be ignored when loading the level. The legacy conversion can be enabled or disabled in the plugin settings. The conversion of the legacy data is still in progress and will be improved upon in the future: Some HDAs might need to be rebuilt after the conversion for their parameters and inputs to be displayed properly by the v2 plugin, and certain types of parameters or inputs are currently not properly upgraded to v2 (for example Editable curves or Handles). When loading a level that contains Houdini objects made with version 1, the plugin now tries to convert the V1 components, parameters, inputs and outputs to their v2 equivalents.

#TOONTOWN OFFLINE V2 BETA 1 UPGRADE#

The v2 plugin is now backward compatible with version 1, meaning that you can easily upgrade a project that uses V1 to V2.

toontown offline v2 beta 1

Backward compatibility with Version1: This wasn't originally in our plan, but has been requested a lot during the Alpha. Currently, only Static mesh and Instancer outputs are supported, and only geometry inputs are available when using HDAs in the BP Editor. This will cook the HDA, and display its parameters interface. After adding the Houdini Asset Component, the Houdini Asset it uses can be selected in the details panel.

#TOONTOWN OFFLINE V2 BETA 1 UPDATE#

Changing parameters on the Houdini Asset will automatically update all placed instances of that Blueprint. This lets you preset and use Houdini Digital Assets in Blueprint Actors. Hi everyone, I'm pleased to let you know that the beta for Version 2 of the plugin has been released! Head over to the v2 github repo to download it: Here's some of the new features available in the beta: Blueprint Support (experimental): It is now possible to use Houdini Asset Components in the Blueprint Editor.







Toontown offline v2 beta 1